riverside community college | norco campus | 2001 third st norco, ca 92860 | 951-372-7000
The Game Art certificate is a comprehensive program that puts equal emphasis on the artistic and the technical side of 3D modeling and animation for video games. Courses cover material that will take the student through the whole production process and workflow of 3D modeling and animation, from conceptualization to the final delivery of the art asset. Curriculum spans traditional drawing techniques, life drawing and the technical fundamentals of 3D animation and modeling. Classes are taught in state-of-the-art computer studios with the latest versions of industry-standard software packages.
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Suggested schedule for the fall 2008 semester:
| Monday | Tuesday | Wednesday | Thursday | Friday | Saturday | |
|---|---|---|---|---|---|---|
| CIS-38A Modeling in Maya | 8:45AM-11:49AM | 8:45AM-11:49AM | ||||
| CIS-36 Game Design | 8:45AM-10:17AM | 8:45AM-10:17AM | ||||
| CIS-79 Adobe Illustrator | 12:15PM-1:47PM | 12:15PM-1:47PM | ||||
| ART-17 Beginning Drawing | A: 2:00PM-5:22PM | B: 6:00PM-9:23PM | A: 2:00PM-5:22PM | B: 6:00PM-9:23PM | ||
| CIS-35 Game Development | 8:45AM-10:17AM | 8:45AM-10:17AM | ||||
| ART-22 Basic Design | 8:45AM-12:42PM | 8:45AM-12:42PM | ||||
| CIS-38B Maya Animation | 12:15PM-3:19PM | 12:15PM-3:19PM | ||||
| Art-40 Figure Drawing | 2:00PM-5:30PM | 2:00PM-5:30PM |
More information about the classes listed above:
4 Units
PREREQUISITES: None
COREQUISITIES: None
LIMITATION ON ENROLLMENT: None
Create computationally efficient 3D digital models of both living and inanimate objects and then implement them in a real-time interactive simulation or video game. Topics include model construction using tri meshes and splines, applying basic surface detailing, understanding how model design effects computing performance, and importing vertex data into a game engine.
3 Units
PREREQUISITES: None
COREQUISITIES: None
LIMITATION ON ENROLLMENT: None
An introduction to the fundamental techniques, concepts, and vocabulary of computer game design. Students will explore analog game design principles and apply modern game design and development methodologies and principles to create their own electronic games. Topics include design principles for various game genres, and game design principles such as level design, gameplay, balancing and user interface design.
3 Units
PREREQUISITES: None
COREQUISITIES: None
LIMITATION ON ENROLLMENT: None
Introduction to Adobe Illustrator fundamentals on the IBM, creating objects, drawing paths and designing with type. This course includes creating and manipulation of freehand drawing and illustration. Develop a working knowledge of the processes that generate graphic images: layering and shadowing and color use. Importing and working with graphics will be discussed.
3 Units
PREREQUISITES: None
COREQUISITIES: None
LIMITATION ON ENROLLMENT: None
An introduction to the fundamentals of drawing in a variety of media. The exploration of the elements of art, the principles of composition, perspective and the development of observational, motor and creative skills. Emphasis will be on black and white media.
3 Units
PREREQUISITES: None
COREQUISITIES: None
LIMITATION ON ENROLLMENT: None
An introduction to the field of simulation and computer gaming. Course provides an introductory look at the fundamentals of simulations and computer games used in various industries—entertainment, military, finance, medical, education, and law enforcement. Topics include licensing and franchising, marketing, business development, game design, storytelling, and development life cycle.
3 Units
PREREQUISITES: None
COREQUISITIES: None
LIMITATION ON ENROLLMENT: None
An introduction to the fundementals of two-demensional design. The organization of visual elements (line, shape, space, value, texture and color) according to the principles of design. Emphasis placed on visual perception, theory, dexterity, problem solving, analysis, application, skill and presentation.
4 Units
PREREQUISITES: None
COREQUISITIES: None
LIMITATION ON ENROLLMENT: None
Animate both living an inanimate objects crated with a 3D modeling program and then impliment them in a real-time interactive simulation or video game. Topics include linear and non-linear attribute interpolation, path, forward and reverse kinematics animation.
3 Units
PREREQUISITES: None
COREQUISITIES: None
LIMITATION ON ENROLLMENT: None
Continued study of the skills acquired in Beginning Drawing, with the emphasis on the use of colored media. Basic color theory, with the academic, psychological and the possibilities of color, will be explored in thoughtful composition.
4 Units
PREREQUISITES: ART-17 or ART-22
COREQUISITIES: None
LIMITATION ON ENROLLMENT: None
Drawing the figure from a live, nude model. A variety of material will be used.
Required Courses (30 units)
CIS 35 Intro to Game Development 3
CIS 38A Simulation and Gaming/3D Modeling 4
CIS 38B Simulation and Gaming/3D Animation 4
CIS 38C Simulation and Gaming/Dynamics and Rendering 4
CIS 78A Intro to Photoshop 3
ART 17 Beginning Drawing 3
ART 18 Intermediate Drawing 3
ART 22 Basic Design 3
ART 40 Figure Drawing 3
Elective Courses (6 units)
CIS 36 Intro to Game Design 3
CIS 37 Level Design 3
CIS-39 Current Techniques in Game Art 4
CIS 54A Intro to Flash 3
CIS 79 Intro to Adobe Illustrator 3
ART 23 Design and Color 3
ART 36 Computer Art 3
ART 44 Animation 3
The certificate requires 36 total units.
Curious about the gaming industry?
Sign Up to get up-to-date salary and career information about the game art field, and to receive more information about the Norco Game Art program.
For more information about the Norco Game Art program, you can also contact:
Jimmie Hill
Counselor, RCC Norco
Jimmie.hill@rcc.edu
(951) 372-7148
Judy Perhamus Perry
Associate Professor, CIS
Judy.perhamus@rcc.edu
(951) 372-7099